Kirby super star ultra sprites ice3/19/2023 ![]() ![]() Even if it’s a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally.”Īlthough the quote was from long after the release of Kirby Super Star, you could have guessed his frustrations starting after the release of Kirby’s Adventure: many games in the Kirby series were beginning to be distributed among HAL Laboratory. “It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming. Quoting a translated interview with him from Nintendo Dream in 2003: Only in his 20s, he was already working with other industry greats such as Shigeru Miyamoto and the late Satoru Iwata.īut even at an early part of his career, he felt shackled by previous successes and the looming pressure of creating sequels over trying out original ideas. Sakurai followed up with Kirby’s Adventure for the Famicom in 1993, and it was met with even greater acclaim. On top of the unusual design, the game boasted a new style of gameplay not seen in the past, and it became an instant classic and was HAL’s most successful game at the time. Intended to be a placeholder character, Kirby ended up being loved by the designers to the point where they decided to keep him in the final version. Having joined HAL Laboratory as a game designer straight out of high school, Sakurai’s first project was directing Kirby’s Dreamland for the Game Boy, released in 1992. What do these two video game series have in common? Other than being household names within the Nintendo-brand, they also happen to be the brainchild of game designer Masahiro Sakurai. And as if it were some miracle, amidst all the turbulence, uncertainty and increasing pressure, he managed to create one of the best Super Famicom games ever made. Knowing this, a young game designer at HAL Laboratory, decided to release a Super Famicom game named Kirby Super Star. All of the listed dates are the initial Japanese launch dates for the games/hardware. It was already way past the golden age of 16-bit gaming, and the 3D era was knocking at the door:Ībove: This is what Kirby Super Star was going up against. Major game developers were preparing as well, opting to build games for the bigger, better Nintendo 64 over the now-aging Super Famicom. To catch up, Nintendo was ramping up to release its new 64-bit console in June of that year. With the advent of new hardware, 3D polygon games had taken the world by storm. After a huge rift in partnership, Sony had released its PlayStation six months prior. ![]()
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