Dead by daylight gamma control3/16/2023 I can go on for days on this subject but I think it would be great to get the insight of the colorists and VFX people on here regarding tips and ideas for people to get close to the look. Or even a series of actions that can build the look. I think a much better alternative would be to have a Photoshop action of some kind that gets you MOST of the way there and contains layers that allow things to be adjusted as needed depending on whether you want things such as more or less halation (if you want any at all). Such as a rapid clipping of highlight and shadow information. There are also a few things that I think need to be fixed with that app before I can see myself really wanting it. Dehancer DOES have a LR/PS plugin but I still run into the issue of having to use a TIFF as the starting point. This whole process seems more like a workaround than a solution. This means that if I need to correct something AFTER I’ve put them into Resolve (such as white balance, exposure, contrast, etc.,) I need to go back to my photo editor like Lightroom, adjust things and then export for Resolve. Meaning that if I want to use them, I need to bring TIFFs or JPEGs into Davinci Resolve. I’m also eagerly waiting for Spectra Film as I think for my own use, it will likely be the “end all be all” for my own photography.īut the problem with the current solutions above are that they are available for video. My hope, with this thread, is that we can finally begin to get a real working solution to achieving film emulation for photography.Ĭurrently the best solutions (IMO) for video are: After reading quite a few threads on here (and understanding very little) I began to realize that the things that are applied to video, can also be applied to photography. And it’s things such as that which have pulled me to the Lift Gamma Gain forum. That grain is also more apparent in some parts of the image as opposed to others. LR adds a sort of generic white grain and real (color) film grain is made of color. But this couldn’t be further from the truth. When photographers make a film emulation preset for Lightroom, they think the grain sliders are creating the same thing a film negative (or positive) has. The knowledge colorists and VFX people have seems to be far beyond that of photographers as far as WHY a certain look is the way that it is. I think the reason for this is because it seems like the world of colorists (video) and VFX is very different than the world of photography. I’ve been interested in getting the film look on my images for quite some time now and have reached dead end after dead end.
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